﻿global using System;
global using System.Collections.Generic;
global using System.Linq;
global using System.Text;
global using System.Threading.Tasks;
global using UtilLib;
global using UtilPublic;
global using SvCore;
global using SvCore.CmdLine;
global using SvCore.Schedule;
global using SvCore.Tcp;
global using SvGame.Sv;
global using UtilPublic.ServerLoger;
global using ServerBase.Config;
global using static ServerBase.Config.Conf;
global using Zpb;
global using Google.Protobuf;
global using UtilPublic.Serialization;
global using SvGame.Controller;
global using UtilPublic.Redis;
global using gpb = global::Google.Protobuf;
global using SuperSocket;
global using Rds;
global using static UtilPublic.Redis.ServerRedis;
global using SvCore.DbData;
global using SvCore.Objects;
global using SvCore.Common;
global using SvGame.Objects;
global using SvGame.Cached;
global using static Rds.RdsTxt;
global using SvGame.Logic;
global using System.Text.Json.Serialization;
global using static SvGame.Cached.CacheGame;
global using static SvGame.Logic.GameLogic;
global using SuperSocket.Channel;
global using static Efun;
global using loger = UtilPublic.ServerLoger.Zloger;
global using static SvCore.CallOut.SvCallOutStatic;